This is possible in normal gameplay, but is mostly used in TAS runs of the game. This faster vertical velocity can be stored for horizontal travel by jumping vertically at the onset of the jump, then swapping Mario's direction of travel horizontally a few frames afterwards, Mario's faster vertical velocity will be stored, and he will move faster than normal. Mario's vertical velocity is faster than his horizontal velocity. This allows some troubles to be progressed simply by collecting the ring. If another trouble is taken and then the ring is collected, the ring will set a flag that is used by other troubles. In the Japanese version, if Frankie's trouble is canceled while the ring is currently spawned, it will not be despawn. When this is done with the Yoshi Kid, Mario will teleport to their Y-coordinate, essentially "teleporting" to where Yoshi is, even if it is through a wall or under the floor. Unlike using a partner's ability normally where they teleport to Mario, they use their ability from their coordinates. When Text Storage is performed, a partner's ability can be used immediately after the text box is closed. If the text box is closed, all partner's abilities can be used immediately afterwards, the most useful of which being Yoshi's. If an enemy is encountered, Goombella switched away from, and the battle is left, or a cutscene is activated to deactivate Goombella, Mario will be able to walk around while a text box is still activated, given it was kept open during this whole process. This is all done while Goombella is still talking. This tricks the game into allowing enemies to move and NPCs to be interacted with. Because Goombella is separated from Mario, the text box's activation is delayed (Hence the name) and the item toss menu can be closed before the text box is activated.
After the Neutral Jumps are performed to separate Goombella from Mario, if Mario is directly next to the item, he can Goombella Buffer (Explained above) into the item. By performing Neutral Jumps into an item while Goombella is Mario's active partner a Delayed Goombella Buffer can be performed to acquire Text Storage.
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Mario must have a full inventory to perform this glitch. Though they may seem inconspicuous, Items can be used for a variety of glitches. Though this isn't technically a glitch, it can be used to separate Mario from his partners, in order to perform a variety of other glitches. If Mario is stationary whenever he starts jumping, and he begins to move whilst in the air, this register is not updated, and the partner does not move. If this is not the case, then a variety of other tricks can be performed.Īs Mario walks throughout rooms, his partners follow him using ground based directional movement to essentially mimic his movement. Note that some loading zones have invisible walls around them, meaning that no more can be done once the loading zone is bypassed. Assuming Mario doesn't move while inside a loading zone outside of more Goombella Buffers (loading zones are not very thick), Mario will have completely bypassed the loading zone and can now walk on the out of bounds seam of many rooms. For unknown reasons, there is a very small window (only a few frames) in which Mario can be moved directly before Goombella's textbox opens. Whenever Mario uses Goombella's tattle ability outside of battle, all loading zones are deactivated. The same happens if one of these badges is stolen by a Badge Bandit. His clothes will still resemble the Wario outfit, Luigi outfit or Waluigi outfit until he leaves the area, enter the inventory screen, or save and quit. Mario should sell his L Emblem or W Emblem badges while he has it equipped. If the ID value of the previous NPC Mario interacted with is greater than 11 upon entering Petalburg for the first time and speaking to the Koopa Troopa at the entrance, the game will crash. NOTE: Unless otherwise noted, all names are conjectural.